Sci-Fi Space Station Roleplay

A space station in text: bridge, hangar, medbay, quarters and cantina, six departments as roles and a mission board.

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  • 56 channels
  • 17 roles
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Server structure

Channels

AIRLOCK

  • welcome

    Welcome aboard. Read #station-protocols, file a dossier in #crew-applications, then wait in #ooc-lounge.

  • station-protocols

    Posting format, no godmodding, no metagaming, how combat and injuries are resolved, and what a game master's ruling means.

  • announcements

    Station-wide events, new lore, schedule changes and openings for game masters.

  • crew-applications

    File your character's dossier here. A game master reviews it and grants Crew or Civilian.

  • department-assignment

    Approved crew choose a department here. It opens that department's room.

OUT OF CHARACTER

  • ooc-lounge

    Players as players. Nothing in character.

  • plot-planning

    Arrange scenes, agree outcomes, ask a game master to run an incident.

  • character-dossiers

    One thread per approved character. Tag the department. Keep the first post current.

  • ship-and-tech-designs

    Ships, weapons and gadgets you want in the setting. A game master approves before it appears in play.

  • questions

    Ask about the setting, the rules or the roles.

  • lfrp

    Looking for a scene. Say which deck and what kind.

STATION DATABASE

  • station-schematics

    Deck plans and what each section is for. Pinned at the top.

  • sector-map

    The system, its stations, colonies and the routes between.

  • factions-and-corporations

    Who owns what, who wants what, and who the station answers to.

  • species-registry

    The species present in the setting and what a character of each can and cannot do.

  • tech-and-ships

    Approved technology, weapons and ship classes. If it is not here, it does not exist yet.

  • timeline

    From first contact to the current year. Canon only.

STATION DECKS

  • the-bridge

    Command's deck. Orders, sensor reports and whoever has the watch.

  • main-hangar

    Shuttles, fighters and the Flight Deck crew who keep them flying.

  • medbay

    Medical's deck. Injuries treated here take as long as the doctor says.

  • engineering-deck

    The reactor, life support and everything Engineering is fixing this week.

  • crew-quarters

    Bunks, corridors and off-duty life.

  • the-cantina

    Food, drink and rumours. The station's tavern.

  • observation-deck

    The viewport. Quiet conversations and the occasional first meeting.

  • cargo-bay

    Freight, manifests and the crates nobody has opened.

  • security-brig

    Security's holding cells. Arrested characters wait here for a hearing.

  • science-labs

    Science's deck. Experiments in progress; some of them contained.

  • promenade

    Shops, traders and civilians going about their day.

BEYOND THE STATION

  • docking-ring

    Ships arriving and departing. Customs, inspections and stowaways.

  • asteroid-field

    The belt beside the station. Mining claims and the things hiding among the rocks.

  • the-derelict

    An abandoned hulk drifting nearby. Boarding it is a mission.

  • shuttle-runs

    Scenes aboard a shuttle between the station and anywhere else.

  • planet-surface

    The world below. Away missions and the settlements down there.

DEPARTMENT ROOMS

  • command-briefing-roomHidden from @everyone

    Command only. Orders before they are given.

  • engineering-workshopHidden from @everyone

    Engineering only. What is broken, what is being hidden from Command.

  • medical-staff-roomHidden from @everyone

    Medical only. Patient files and the diagnoses not yet shared.

  • security-officeHidden from @everyone

    Security only. Suspects, patrols and the evidence locker.

  • science-lab-officeHidden from @everyone

    Science only. Findings before they are published.

  • pilots-ready-roomHidden from @everyone

    Flight Deck only. Flight rosters, maintenance gripes and the leaderboard.

MISSIONS

  • mission-board

    Briefings posted by game masters: objective, date, departments needed.

  • mission-signups

    Reply to a briefing with your character and department.

  • active-mission-alpha

    In character. The first running mission. Voice in Mission Channel 1.

  • active-mission-beta

    In character. The second running mission. Voice in Mission Channel 2.

  • mission-debriefs

    What happened, what it changed, who was hurt. Written by the game master who ran it.

COMMS

  • Bridge Comms
  • Cantina Voice
  • Mission Channel 1
  • Mission Channel 2
  • Station Broadcast
  • AFK

GM DECK

  • gm-chat

    Game masters and moderators. Nothing in character.

  • plot-secrets

    The station's arc and what each department is about to discover.

  • npc-and-antagonists

    Who runs which NPC and what the current antagonist is planning.

  • dossier-reviews

    Applications under review. One thread per applicant.

  • mod-logsHidden from @everyone

    Vetox Logs: edits, deletions, joins and moderation actions.

  • GM Voice

Roles

  • Station DirectorAdministrator
  • Game MasterModerator
  • ModeratorModerator
  • Lore Officer
  • Crew
  • Civilian
  • Arrival
  • Command
  • Engineering
  • Medical
  • Security
  • Science
  • Flight Deck
  • Mission Ping
  • Alert Ping
  • Muted

Overview

A station has decks, and the decks are the channels. Station Decks holds the Bridge, the Main Hangar, the Medbay, the Engineering Deck, the Crew Quarters, the Cantina, the Observation Deck, the Cargo Bay, the Security Brig, the Science Labs and the Promenade; Beyond the Station covers the Docking Ring, an Asteroid Field, the Derelict, Shuttle Runs and a Planet Surface. Six departments are roles, Command, Engineering, Medical, Security, Science and Flight Deck, and each has a room in Department Rooms visible only to its members and the game masters, so the security office is a closed door. The Station Database is read-only lore written by the Lore Officer and the game masters: schematics, a sector map, factions and corporations, a species registry, tech and ships, and the timeline. Missions has a read-only #mission-board, #mission-signups, two active mission channels and #mission-debriefs. Out of Character has the lounge, plot planning, a #character-dossiers forum tagged by department, ship and tech designs, questions and #lfrp. Arrivals see the Airlock and OOC only until their dossier is approved. Comms has Bridge Comms, Cantina Voice, two mission channels and a Station Broadcast stage; the GM Deck holds plot secrets, NPCs and antagonists, dossier reviews and Vetox logs.

When to use it

Your crew roleplay has a bridge and a bar and nothing in between, and every department conversation happens where the rest of the station can read it. This layout builds the station deck by deck, gives each department a room its own members and the game masters can see, and runs missions from a board with signups and debriefs. The station database keeps the setting's facts read-only, and arrivals stay in the airlock until their dossier is approved.

What makes it different

  • Eleven station decks and five off-station locations, each a channel named for the place.
  • Six department rooms, each visible only to that department's role and the game masters.
  • Missions run from a read-only board through signups, two active channels and a debrief.
  • The Station Database is read-only lore written by the Lore Officer and game masters.
  • Arrivals see the Airlock and OOC only until a dossier is approved.

Recommended Vetox setup

  • Applications

    An application panel in #crew-applications for the dossier, reviewed in #dossier-reviews with Crew or Civilian granted on approval.

  • Self-Roles

    A Self-Roles panel in #department-assignment for the six departments plus Mission Ping and Alert Ping, so choosing a department opens its room.

  • Reminders

    A Reminder in #mission-board an hour before each mission, so the crew who signed up are on the bridge when it starts.

  • Logs

    Logs into #mod-logs on the GM Deck, so an edited in-character post in #active-mission-alpha can be checked when a result is disputed.

Questions

What is the difference between Crew and Civilian?

Both are approved characters and both see every public deck. Crew hold a department role and its room; Civilians are traders, passengers and residents with no department. A civilian who joins a department later just adds the role.

How do missions work?

A game master posts the briefing in #mission-board, players sign up in #mission-signups with their character, the mission runs in #active-mission-alpha or #active-mission-beta with voice in the matching Mission Channel, and the outcome is written up in #mission-debriefs.

Can the station be a ship instead?

Yes. The decks are the same: rename the Promenade to a mess deck and the Docking Ring to a launch bay, drop the Planet Surface if the ship never lands, and keep the departments.

Common mistakes

  • Putting department business in public decks, so the security office's plans are read by the people it is watching.
  • Running missions in the Bridge channel, which buries the station's everyday scenes under one operation.

Consider instead

  • Roleplay Starter You have a few players and one ship; five locations and a storyteller room cover it until the crew grows.

Do you have any doubts?

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