Roleplay Starter
The smallest roleplay server that works: one setting, three scene channels and character approval.
- 4 categories
- 11 channels
- 5 roles
- Small
Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.
Server structure
Channels
GETTING STARTED
- read-this-first
The setting, the tone and what a post should look like. One page.
- character-sheets
One character per post. A Storyteller approves it before you play.
IN CHARACTER
- main-scene
Where the story is happening right now.
- side-scene
For a pair who wandered off from the main scene.
- quiet-moments
Slower writing. A character alone, or a scene going nowhere in particular.
OUT OF CHARACTER
- ooc-chat
Players, not characters.
- plot-ideas
What you want to happen next. Say who it involves.
- looking-for-scene
Post when you are free and what your character is up to.
- Writers Room
THE SETTING
- the-world
Short on purpose. Add only what a scene needed.
- cast-list
Approved characters, one line each.
Roles
- StorytellerAdministrator
- Player
- Newcomer
- Muted
Overview
Most new roleplay servers die of ambition: forty channels for eleven people, a lore bible nobody reads, and three scenes running in empty rooms. This is the opposite. There are three in-character channels and that is deliberate — #main-scene where the story actually happens, #side-scene for a pair who wandered off, and #quiet-moments for the slower character writing that would otherwise be crowded out. Adding a fourth is the reward for the first three being busy, not the starting point. Getting Started holds #read-this-first, a single page covering the setting, the tone and the posting expectations, and #character-sheets, where a new player posts one character and a Storyteller approves it. Approval is the one piece of ceremony worth keeping at this size: it is what stops the server filling with characters nobody can write scenes with. Out of Character is where a small server actually lives: #ooc-chat, #plot-ideas for what people want to happen next, and #looking-for-scene, which is the single most important channel in any small roleplay server because it is how two people who are both free find each other. The Setting category is two read-only channels — #the-world and #cast-list — kept short on purpose, because lore expands to fill whatever space it is given. One Storyteller, one Player role, one Newcomer role that cannot post in character until a sheet is approved.
When to use it
The commonest way a roleplay server fails is by launching with the structure of a server ten times its size: every scene channel is empty, the lore channels are unread, and new players cannot tell where anything is happening. This layout starts with three scene channels and grows only when they are busy, keeps character approval so the cast stays writable, and puts the looking-for-scene channel where a small group can actually find each other.
What makes it different
- Three in-character channels, not forty, so scenes are busy instead of scattered.
- Character approval keeps the cast small enough that everyone can write with everyone.
- A looking-for-scene channel, which is what a small group needs most and rarely has.
- The lore is two short read-only channels, because lore expands to fill any space given.
Recommended Vetox setup
Applications
Run Applications on #character-sheets so each character arrives as a reviewable entry a Storyteller can approve or send back.
Auto Roles
Give arrivals the Newcomer role automatically so nobody can post in character before a sheet is approved.
Welcomer
Point Welcomer at #read-this-first, since the whole setting fits in one page and reading it is the only requirement.
Questions
When should we add a fourth scene channel?
When all three are genuinely busy at once and a scene is being held up waiting for a room. Not before. Adding a channel because a new location came up in the story is how a server ends up with twenty rooms and one active conversation. Locations are described in posts; channels exist to keep simultaneous scenes from colliding.
Is character approval worth the friction on a small server?
Yes, and it is cheapest here. Approval is not about quality; it is about fit — whether this character can plausibly be in scenes with the existing cast. On a six-player server one character nobody can write with removes a sixth of your roleplay. The review takes a Storyteller five minutes and saves the group a month of awkwardness.
What goes in #quiet-moments rather than #main-scene?
Slower, lower-stakes writing: a character alone, a conversation that is not moving the plot, an internal scene. It exists because that writing gets crowded out of a busy main channel and then stops happening, and it is often the writing that makes players care about each other's characters.
Common mistakes
- Opening with a channel per location, which spreads six players across twenty empty rooms.
- Skipping character approval, after which the cast fills with characters nobody can write scenes with.
- Writing a lore bible before the first scene, which nobody reads and the story then contradicts.
Consider instead
- Fantasy Kingdom Roleplay The group is large enough to keep several locations busy and wants factions and a map.
- Play-by-Post Campaign You are running a tabletop campaign with dice and a game master rather than free-form scenes.
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