Seasonal Holiday Event
A time-limited seasonal event: a daily activity door, a leaderboard, a prize log and a plan for archiving it afterwards.
- 4 categories
- 16 channels
- 6 roles
- Small
Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.
Server structure
Channels
THE EVENT
- rules-and-fair-play
Alt accounts, duplicate entries and how ties are broken.
- the-calendar
One door per day. The mechanic the whole event runs on.
- todays-activity
Today's, and how to enter.
- general
Everything else.
ACTIVITIES
- submissions
Follow the stated format so it can be scored.
- creative-entries
Made things.
- puzzles-and-riddles
Answers in spoiler tags.
- photo-challenges
Yours, taken now.
- community-goals
Cooperative. Carries the people who do not want to compete.
SCORES AND PRIZES
- leaderboard
Updated daily. A weekly one is not watched.
- whats-on-offer
Every prize and exactly how it is won. Published before launch.
- prize-log
Who received what. This prevents the accusations.
AFTERMATH
- results
Final standings.
- thank-yous
Organisers and participants both.
- what-to-change-next-time
Written while it is fresh, not next November.
- Event Hangout
Roles
- OrganiserAdministrator
- ModeratorModerator
- Participant
- Daily Ping
- Muted
Overview
Built for a community running a seasonal event of a few weeks, where the whole thing exists to be busy and then to end cleanly. #the-calendar is read-only and opens one activity per day, which is the mechanic the entire event runs on because a daily reason to return beats any single large activity. #todays-activity carries the current one and #submissions is where entries go, with the format stated so scoring is possible. #leaderboard is read-only and updated daily, because an event leaderboard updated weekly is one nobody watches. Activities splits the kinds so an event does not become one repeated task: #creative-entries, #puzzles-and-riddles, #photo-challenges and #community-goals, the last being the cooperative one that carries the people who do not want to compete. Prizes is handled honestly: #whats-on-offer states every prize and exactly how it is won before the event begins, and #prize-log records who received what, which is what prevents the accusations that end otherwise successful events. #rules-and-fair-play covers alt accounts and the tie-breaking rule. The Aftermath category is the part almost every event server forgets: #results, #thank-yous, and #what-to-change-next-time written while it is fresh, plus a stated plan for whether the server is archived, reset or kept, decided before launch rather than left to drift.
When to use it
Seasonal events start well and decay: the leaderboard goes stale, prizes turn out to have unclear rules, and the server sits abandoned for eleven months afterwards. This layout runs on a daily door so there is always a reason to return, publishes every prize rule before launch, logs who won what, and decides in advance whether the server is archived or reset once the event ends.
What makes it different
- One activity opens per day, which beats any single large activity for keeping people returning.
- The leaderboard updates daily, because a weekly one is a leaderboard nobody watches.
- Every prize and its rule is published before the event starts, not decided during it.
- The aftermath is planned before launch, so the server does not sit abandoned for a year.
Recommended Vetox setup
Reminders
Set a daily Reminder for #todays-activity, since the door opening on time is the whole mechanic.
Giveaways
Run Giveaways for the prize draws so entry and selection are handled fairly and visibly.
Leveling
Use Leveling to drive the event leaderboard so scoring is automatic rather than tallied by hand.
Auto-Mod
Run Auto-Mod on submissions, since prizes reliably attract alt accounts and duplicate entries.
Questions
Why a daily door rather than a few big activities?
Because the point of a seasonal event is habit, not spectacle. A daily activity gives every member a small reason to open the server each day, which is what builds the momentum that makes the larger moments land. Two big activities produce two busy days and a fortnight of silence around them, and the silence is what people remember.
What should be decided about the aftermath before launch?
Whether the server is archived, reset for next year, or kept as an ongoing community, and say so publicly. Each is a fine answer and the harm comes from not choosing: the event ends, activity stops, and members sit in a dead server for eleven months, which colours how they remember the whole thing. Deciding up front also shapes how much permanent structure is worth building.
Common mistakes
- Deciding prize rules during the event, which is how a successful event ends in accusations.
- Updating the leaderboard weekly, after which nobody checks it and the competition stops mattering.
- Making no plan for afterwards, leaving an abandoned server as the last impression.
Consider instead
- Charity Stream Marathon The event is a single continuous stream raising money rather than a multi-week activity calendar.
- Recurring Meetup Group The group meets regularly all year rather than for one seasonal push.
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