Seasonal Holiday Event

A time-limited seasonal event: a daily activity door, a leaderboard, a prize log and a plan for archiving it afterwards.

  • 4 categories
  • 16 channels
  • 6 roles
  • Small
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Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.

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Server structure

Channels

THE EVENT

  • rules-and-fair-play

    Alt accounts, duplicate entries and how ties are broken.

  • the-calendar

    One door per day. The mechanic the whole event runs on.

  • todays-activity

    Today's, and how to enter.

  • general

    Everything else.

ACTIVITIES

  • submissions

    Follow the stated format so it can be scored.

  • creative-entries

    Made things.

  • puzzles-and-riddles

    Answers in spoiler tags.

  • photo-challenges

    Yours, taken now.

  • community-goals

    Cooperative. Carries the people who do not want to compete.

SCORES AND PRIZES

  • leaderboard

    Updated daily. A weekly one is not watched.

  • whats-on-offer

    Every prize and exactly how it is won. Published before launch.

  • prize-log

    Who received what. This prevents the accusations.

AFTERMATH

  • results

    Final standings.

  • thank-yous

    Organisers and participants both.

  • what-to-change-next-time

    Written while it is fresh, not next November.

  • Event Hangout

Roles

  • OrganiserAdministrator
  • ModeratorModerator
  • Participant
  • Daily Ping
  • Muted

Overview

Built for a community running a seasonal event of a few weeks, where the whole thing exists to be busy and then to end cleanly. #the-calendar is read-only and opens one activity per day, which is the mechanic the entire event runs on because a daily reason to return beats any single large activity. #todays-activity carries the current one and #submissions is where entries go, with the format stated so scoring is possible. #leaderboard is read-only and updated daily, because an event leaderboard updated weekly is one nobody watches. Activities splits the kinds so an event does not become one repeated task: #creative-entries, #puzzles-and-riddles, #photo-challenges and #community-goals, the last being the cooperative one that carries the people who do not want to compete. Prizes is handled honestly: #whats-on-offer states every prize and exactly how it is won before the event begins, and #prize-log records who received what, which is what prevents the accusations that end otherwise successful events. #rules-and-fair-play covers alt accounts and the tie-breaking rule. The Aftermath category is the part almost every event server forgets: #results, #thank-yous, and #what-to-change-next-time written while it is fresh, plus a stated plan for whether the server is archived, reset or kept, decided before launch rather than left to drift.

When to use it

Seasonal events start well and decay: the leaderboard goes stale, prizes turn out to have unclear rules, and the server sits abandoned for eleven months afterwards. This layout runs on a daily door so there is always a reason to return, publishes every prize rule before launch, logs who won what, and decides in advance whether the server is archived or reset once the event ends.

What makes it different

  • One activity opens per day, which beats any single large activity for keeping people returning.
  • The leaderboard updates daily, because a weekly one is a leaderboard nobody watches.
  • Every prize and its rule is published before the event starts, not decided during it.
  • The aftermath is planned before launch, so the server does not sit abandoned for a year.

Recommended Vetox setup

  • Reminders

    Set a daily Reminder for #todays-activity, since the door opening on time is the whole mechanic.

  • Giveaways

    Run Giveaways for the prize draws so entry and selection are handled fairly and visibly.

  • Leveling

    Use Leveling to drive the event leaderboard so scoring is automatic rather than tallied by hand.

  • Auto-Mod

    Run Auto-Mod on submissions, since prizes reliably attract alt accounts and duplicate entries.

Questions

Why a daily door rather than a few big activities?

Because the point of a seasonal event is habit, not spectacle. A daily activity gives every member a small reason to open the server each day, which is what builds the momentum that makes the larger moments land. Two big activities produce two busy days and a fortnight of silence around them, and the silence is what people remember.

What should be decided about the aftermath before launch?

Whether the server is archived, reset for next year, or kept as an ongoing community, and say so publicly. Each is a fine answer and the harm comes from not choosing: the event ends, activity stops, and members sit in a dead server for eleven months, which colours how they remember the whole thing. Deciding up front also shapes how much permanent structure is worth building.

Common mistakes

  • Deciding prize rules during the event, which is how a successful event ends in accusations.
  • Updating the leaderboard weekly, after which nobody checks it and the competition stops mattering.
  • Making no plan for afterwards, leaving an abandoned server as the last impression.

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