Online Tournament Event

One online tournament from sign-ups to the final: bracket feed, match reporting, referee-run disputes, casters.

  • 7 categories
  • 35 channels
  • 9 roles
  • Medium
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Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.

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Server structure

Channels

EVENT INFO

  • about-the-event

    The game, the format, the dates and the prize. Read #rulebook, then sign up in Registration.

  • rulebook

    Format, map pool, check-in rules, forfeit timers, allowed substitutes and how disputes work.

  • event-announcements

    Round starts, delays, bracket resets and results. Admins and the Head Referee only.

  • round-schedule

    Check-in windows and start times for every round, posted by the referees.

  • prize-pool

    What is being played for, how it is split and how winners are paid.

REGISTRATION

  • how-to-sign-up

    Who can enter, what a roster needs, the deadline and what happens after you apply.

  • sign-up-here

    Captains apply here with the full roster. Referees confirm entries into #entry-list.

  • entry-list

    Confirmed teams and rosters, posted by the referees. Substitutions are announced here too.

  • find-a-teammate60s slowmode

    Need a fifth, or a team? One message with your rank, role and availability.

  • registration-questions15s slowmode

    Questions about entering. Referees answer; the pinned answers cover most of them.

MATCHES

  • bracket-updates

    The bracket link and every advancement, posted by the referees as results are confirmed.

  • report-your-match10s slowmode

    Captains only: match number, final score, screenshot. A referee confirms it in #bracket-updates.

  • match-scheduling

    Captains agree start times within the round window here. Referees can step in if two teams cannot agree.

  • Match Lobby 1
  • Match Lobby 2
  • Match Lobby 3
  • Match Lobby 4
  • Referee on Call

DISPUTES

  • open-a-dispute

    Open a ticket with the match number and your evidence. A referee takes it privately.

  • dispute-rulings

    Every ruling, posted by the Head Referee: the match, the decision, the reason.

  • referee-roomHidden from @everyone

    Referees only. Discuss open disputes and rule interpretations here.

  • evidence-lockerHidden from @everyone

    Screenshots, clips and logs from disputes, one thread per match.

  • Referee HuddleHidden from @everyone

BROADCAST

  • watch-the-stream

    Stream links and the broadcast schedule, posted by the casters.

  • caster-roomHidden from @everyone

    Casters and the Head Referee: which matches are on air, delays, observer notes.

  • Commentary BoothHidden from @everyone
  • Finals Stage

SPECTATORS

  • spectator-lounge

    Talk about the matches. Score reports and disputes do not belong here.

  • match-predictions30s slowmode

    Call the winners before each round. Nothing at stake but bragging rights.

  • clips-and-plays

    The best plays of the event. Link the clip and the match.

  • results-board

    Confirmed results per round, posted by the referees.

  • AFK

ADMIN

  • admin-room

    Tournament admins and the Head Referee: prize handling, bans, next event.

  • tournament-logsHidden from @everyone

    Vetox posts join, role and moderation logs here.

  • Admin Voice

Roles

  • Tournament AdminAdministrator
  • Head RefereeModerator
  • RefereeModerator
  • Caster
  • Team Captain
  • Player
  • Spectator
  • Muted

Overview

A server for one online tournament, from sign-ups to the final: a weekend bracket, a community cup or a single-elimination event with a few dozen teams. Event Info holds the read-only #rulebook, #round-schedule and #prize-pool. Registration takes entries through #sign-up-here and publishes the referee-posted #entry-list; #find-a-teammate and #registration-questions are the two channels players write in there. Matches is the working area: referees post to #bracket-updates, captains post screenshots in #report-your-match, times are agreed in #match-scheduling, and four ten-seat Match Lobbies plus a Referee on Call room cover the games themselves. Disputes are deliberately formal: a player opens a ticket in #open-a-dispute, referees discuss it in a hidden #referee-room with an #evidence-locker and a Referee Huddle voice, and the Head Referee publishes the outcome in #dispute-rulings. Broadcast gives casters a private room and a four-seat Commentary Booth, a public #watch-the-stream and a Finals Stage. Spectators get a lounge, #match-predictions for bragging rights only, #clips-and-plays and the referee-posted #results-board. Admin is hidden from everyone but the Head Referee.

When to use it

You are running a 32-team weekend cup. Captains need to report scores without arguing in chat, disputes need evidence and a ruling that everyone can see, casters need a booth that players cannot join, and spectators want to talk without drowning the bracket. This layout gives each of those a channel with the right posting rights, so the referees can run the event instead of moderating it.

What makes it different

  • #report-your-match is captain-and-referee only, so score reports are not lost in spectator chat.
  • Disputes flow through a ticket, a hidden referee room with an evidence locker, and public #dispute-rulings.
  • Casters have a private room and a four-seat Commentary Booth; the final goes out on Finals Stage.
  • #bracket-updates, #entry-list and #results-board are referee-posted feeds, read-only for everyone else.
  • #match-predictions gives spectators a game of their own with nothing at stake but bragging rights.

Recommended Vetox setup

  • Applications

    Run team registration through Applications in #sign-up-here so a captain submits the roster once and referees approve it into #entry-list.

  • Tickets

    Put a ticket panel in #open-a-dispute so every dispute is a private thread between the captain and the referees, with the evidence attached.

  • Reminders

    Schedule Reminders in #round-schedule for check-in and each round's start so captains are pinged without a referee watching the clock.

  • Notifications

    Add a Twitch or YouTube Notification into #watch-the-stream so the broadcast link posts itself when the casters go live.

Questions

How does a dispute get resolved?

The captain opens a ticket in #open-a-dispute and attaches the evidence. Referees discuss it in #referee-room and store screenshots in #evidence-locker; the Head Referee posts the decision in #dispute-rulings, which is read-only for everyone else.

Only four Match Lobbies; what if more matches run at once?

Add lobbies before the event, or turn on Temp Voice so a captain can create one per match. Four is the right number for a bracket that plays two rounds at a time.

Can players see the caster channels?

They can see #watch-the-stream, which is where the stream link goes. #caster-room and the Commentary Booth are visible only to the Caster and Head Referee roles.

Common mistakes

  • Letting players report scores in a public channel, which turns every close match into an argument in front of spectators.
  • Giving casters the same rooms as players; a caster on a player's voice channel hears callouts the other team cannot.

Consider instead

  • Sports Watch Party Nobody is competing; you are watching a real-world tournament together.

Do you have any doubts?

Our team is there for you

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