MilSim Unit

A milsim unit server with a written chain of command, staged orders, squad nets, a training academy and AARs.

  • 9 categories
  • 53 channels
  • 18 roles
  • Large
Download Discord JSON

Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.

No uses yetNo views yet

Server structure

Channels

HQ GATE

  • unit-charter

    What the unit is, how it plays and the standards every member signs up to. Read before you enlist.

  • chain-of-command

    Who reports to whom, from Commanding Officer down to Squad Leader, with the current holder of each post.

  • ranks-and-insignia

    Every rank, what it takes to reach it and what it is responsible for. Specialty roles are picked here.

  • unit-orders

    Standing orders and unit-wide notices from the command staff only.

  • enlistment-desk

    Open a ticket to enlist. A Staff Officer reviews your application and a Drill Instructor takes it from there.

BARRACKS

  • mess-hall

    Off-duty talk for the whole unit. Orders do not live here.

  • leave-requests30s slowmode

    Post the dates you will be away. A Staff Officer moves you to Reservist for longer absences.

  • unit-media

    Screenshots, clips and recordings from operations and training.

  • motor-pool

    Vehicles, aircraft and the people who insist on flying them.

  • awards-and-commendations

    Commendations and awards, posted by the staff after each operation.

  • promotion-orders

    Promotions and transfers, posted by the staff. Congratulations go in #mess-hall.

OPERATIONS

  • warning-orders

    The heads-up for the next operation: date, time, game and what to prepare. Posted by Platoon Leaders and above.

  • operation-orders

    The full briefing the day before: situation, mission, execution, logistics, comms. Questions go to #op-signups.

  • op-signups

    Confirm attendance and your preferred slot for the next operation. Late drop-outs are noted.

  • op-calendar

    Every scheduled operation for the month with its lead and its game.

  • intel-and-maps

    Maps, grid references and the intelligence picture for upcoming operations.

  • mission-planning

    One thread per operation. The lead pins the plan; squad leaders add their piece.

  • after-action-reports

    One thread per operation, written by the lead within a day. Tag what to sustain and what to improve.

  • op-attendance

    Who showed up to what, posted by squad leaders after each operation.

SQUADS

  • alpha-squadHidden from @everyone

    Alpha Squad only: fireteams, kit and who is late.

  • bravo-squadHidden from @everyone

    Bravo Squad only: fireteams, kit and who is late.

  • charlie-squadHidden from @everyone

    Charlie Squad only: fireteams, kit and who is late.

  • squad-leader-net

    Squad leaders and above. Cross-squad coordination before and after an operation.

  • fireteam-assignmentsHidden from @everyone

    Who is in which fireteam for the next operation, posted by squad leaders.

TRAINING ACADEMY

  • basic-training

    The block every recruit completes: movement, comms, medical and the unit's rules of engagement.

  • training-schedule

    Upcoming training sessions with the instructor and the course.

  • qualification-tracker

    One thread per course. The instructor lists who has passed and who is booked.

  • drill-signups

    Sign up for a session from #training-schedule. Recruits sign up for basic training here.

  • training-feedback

    What worked and what did not, from the people who attended.

  • field-manuals

    The unit's written procedures, posted by the instructors.

QUARTERMASTER

  • supply-requests30s slowmode

    One request per message: what you need for the next operation. The Quartermaster replies when it is sorted.

  • loadout-standards

    The approved loadout per role. Posted by the Quartermaster; questions go to #tech-support.

  • armory-inventory

    What the unit has, what is reserved and what is missing.

  • modset-downloads

    The current modset, the server address and the launcher preset. Updated before it changes, never after.

  • tech-support

    Mods not loading, radio not working, game crashing. Post your launcher log.

COMMS

  • Parade Ground
  • Briefing Room
  • Platoon Net
  • Alpha Net
  • Bravo Net
  • Charlie Net
  • Training Range
  • Off-Duty
  • AFK

PERSONNEL

  • service-records

    One thread per member: enlistment date, qualifications, promotions and absences.

  • enlistment-review

    Applications from #enlistment-desk, discussed before a recruit is accepted.

  • promotion-review

    One thread per candidate. Judge against #ranks-and-insignia, not against who is liked.

  • disciplinary-actions

    Warnings, demotions and discharges, with the reason written down.

COMMAND STAFF

  • command-chat

    Squad leaders and above. Everything that is not yet an order.

  • staff-briefingsHidden from @everyone

    Decisions from the command staff to the leadership tier, posted by Staff Officers and above.

  • op-planning-drafts

    Operations that are not yet announced. Nothing here goes to #warning-orders until the lead is confirmed.

  • unit-logsHidden from @everyone

    Vetox posts joins, leaves, role changes and moderation actions here.

  • Command Net

Roles

  • Commanding OfficerAdministrator
  • Executive OfficerAdministrator
  • Staff OfficerModerator
  • Platoon LeaderModerator
  • Squad LeaderModerator
  • Drill InstructorModerator
  • QuartermasterModerator
  • NCO
  • Enlisted
  • Reservist
  • Recruit
  • Alpha Squad
  • Bravo Squad
  • Charlie Squad
  • Medic
  • Pilot
  • Muted

Overview

Built for a milsim unit - Arma, Squad, Hell Let Loose or any game where people show up on time, use callsigns and expect orders - that has outgrown one chat and one voice room. The HQ Gate is read-only: #unit-charter, #chain-of-command, #ranks-and-insignia, the #unit-orders feed from the command staff and an #enlistment-desk where a ticket starts an application. Recruits live in the Barracks and the Training Academy - #basic-training, #training-schedule, #drill-signups and a #qualification-tracker forum where every course keeps a thread - until a Drill Instructor passes them and they become Enlisted. Only then do they see Operations: #warning-orders and #operation-orders, both read-only below Platoon Leader, #op-signups, #intel-and-maps, a #mission-planning forum and an #after-action-reports forum tagged Sustain and Improve. Each squad channel is visible to its own squad and to leadership only. The Quartermaster keeps #loadout-standards, #armory-inventory and #modset-downloads read-only and takes a slowmoded #supply-requests. Voice is a set of nets: a Parade Ground lobby, a Briefing Room stage, Platoon Net, one net per squad, a Training Range and an Off-Duty room. Personnel and Command Staff are hidden from everyone below Squad Leader.

When to use it

The unit has three squads, a Sunday operation and a training night, and the same questions keep surfacing: who is my squad leader, when is the briefing, where is the modset, did anyone write up last week's op. This layout writes the chain of command down, gives orders a read-only channel per stage, gives every squad its own text channel and voice net, and makes after-action reports a forum so the lessons from an operation are findable a month later.

What makes it different

  • #warning-orders and #operation-orders are read-only below Platoon Leader, so an order is never a question.
  • Recruits see the Barracks and the Training Academy only until a Drill Instructor passes them.
  • Each squad channel is visible to that squad and to leadership, so Alpha never reads Bravo's chatter.
  • #after-action-reports is a forum tagged Sustain and Improve, one thread per operation.
  • The Quartermaster owns three read-only channels and a slowmoded #supply-requests.

Recommended Vetox setup

  • Applications

    Run enlistment through Applications from #enlistment-desk so a recruit's answers land in #enlistment-review for the Staff Officers.

  • Auto Roles

    Give Auto Roles the Recruit role on join so a new arrival sees #basic-training and nothing above it until a Drill Instructor promotes them.

  • Reminders

    Schedule a Reminder in #op-signups two days before each operation and another in #warning-orders an hour before the briefing.

  • Self-Roles

    Post a Self-Roles panel in #ranks-and-insignia for Medic and Pilot so specialties are marked without a staff request.

  • Logs

    Send Logs to #unit-logs so the command staff sees joins, leaves and role changes without opening the audit log.

Questions

How does a recruit become Enlisted?

They finish the basic training block posted in #basic-training and attend the sessions in #drill-signups. The Drill Instructor then swaps Recruit for Enlisted, which unlocks Operations and the Squads category, and a Squad Leader assigns them a squad role.

Why are squad channels hidden from other squads?

Because a squad channel is for that squad's leader to run their people: fireteam assignments, who is late, what to bring. Cross-squad coordination happens in #squad-leader-net and on Platoon Net, so nothing is lost by keeping them separate.

What goes in #warning-orders versus #operation-orders?

#warning-orders is the heads-up: date, time, game and what to prepare. #operation-orders is the full briefing posted the day before: situation, mission, execution, logistics and comms. Both are read-only below Platoon Leader; questions go to #op-signups or the Briefing Room.

Can this run more than three squads?

Yes. Copy one of the squad channels and its voice net, add a squad role, and put that role in the new channel's overwrites. The Squads category has room for a dozen without changing anything else.

Common mistakes

  • Letting recruits see Operations on day one, which turns basic training into a formality nobody attends.
  • Posting the operation order in the mess hall, where it is buried under memes before the first squad leader reads it.
  • Building one voice net per rank instead of one per squad, so a squad leader cannot hear their own squad.

Consider instead

Do you have any doubts?

Our team is there for you

0.0k

Servers

0+

Commands

0

Users

0

Languages