Survival Tribe Alliance

An alliance server for several survival tribes: private tribe halls, a council, an embassy, a shared map and a war room.

  • 8 categories
  • 29 channels
  • 13 roles
  • Medium
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Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.

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Server structure

Channels

THE GATES

  • tribe-law

    The law every tribe signed: no raids inside the alliance, coordinates stay inside, disputes go to the Council.

  • alliance-charter

    Who the alliance is, which tribes are in it, and the rules of engagement with outsiders.

  • alliance-bulletin

    Wipes, treaties signed, war declared. Posted by the Council only.

COMMON GROUND

  • longhouse

    Talk across tribes. Anything that is not a plan, a trade or a treaty.

  • shared-map

    Base coordinates, obelisks, caves and landmarks. Pin the current map image at the top.

  • trade-post

    Offers and requests between tribes. Say what you have, what you want, and where to meet.

  • resource-ledger

    Who owes what to whom after a trade or a loan. One line per debt, edit when settled.

  • taming-and-breeding

    Tames, bloodlines, mutations and who has a breeding pair to share.

TRIBE HALLS

  • ember-hallHidden from @everyone

    Tribe Ember only, plus the Council.

  • tide-hallHidden from @everyone

    Tribe Tide only, plus the Council.

  • stone-hallHidden from @everyone

    Tribe Stone only, plus the Council.

  • thorn-hallHidden from @everyone

    Tribe Thorn only, plus the Council.

ALLIANCE COUNCIL

  • council-chamber

    One leader per tribe, the Warlord and the Diplomats. Where the alliance is actually run.

  • council-votes

    One message per motion, one reaction per tribe. The outcome is posted in #alliance-bulletin.

  • treaty-drafts

    Wording of treaties before they are signed and moved to #treaties.

  • alliance-logsHidden from @everyone

    Vetox posts joins, leaves and role changes here for the whole alliance.

  • Council Table

DIPLOMACY

  • embassyHidden from @everyone

    Envoys from other alliances talk to our Diplomats here. This is the only channel an Envoy can see.

  • treatiesHidden from @everyone

    Signed treaties, truces and their expiry dates. Read-only; posted by Diplomats and the Council.

WAR ROOM

  • war-plans

    One thread per operation. Tag it Offense, Defense or Scouting and mark it Done when it is over.

  • border-reports

    Sightings of other tribes near alliance land: who, where, how many, what they were carrying.

  • raid-callouts

    Live. Someone is at the wall. Say where and what you need.

  • defense-rota

    Who is on watch each evening. One line per shift, edit when you swap.

VOICE

  • Alliance Campfire
  • War Party 1
  • War Party 2
  • Trade Meet

RECRUITMENT

  • join-a-tribe

    Fill in the form. Say which tribe you want, your playtime and what you are good at. A Council member replies.

  • applicant-lounge

    Applicants and Diplomats. Ask what the alliance is like before you commit.

Roles

  • Alliance AdminAdministrator
  • CouncilModerator
  • WarlordModerator
  • DiplomatModerator
  • Tribesman
  • Applicant
  • Envoy
  • Tribe Ember
  • Tribe Tide
  • Tribe Stone
  • Tribe Thorn
  • Muted

Overview

Built for an alliance of tribes on one survival server or cluster - ARK, Rust, Conan Exiles or any map where the tribes that band together are the ones that last. Every tribe keeps a private hall (#ember-hall, #tide-hall, #stone-hall, #thorn-hall) that only that tribe and the Council can read, so this server adds to the tribe's own room rather than replacing it. The shared ground is #longhouse for talk across tribes, #shared-map for base coordinates and landmarks, #trade-post and #resource-ledger for exchanges between tribes and who still owes what, and #taming-and-breeding for creature lines. The Council, one leader per tribe, works in a hidden chamber with #council-votes, #treaty-drafts and an eight-seat Council Table voice room. Diplomacy is its own category: outside envoys hold the Envoy role and can see #embassy only, while signed #treaties are read-only for every tribesman. The War Room holds a #war-plans forum, #border-reports, #raid-callouts and #defense-rota, hidden from applicants and envoys alike. Voice is an Alliance Campfire lobby, two War Party rooms and a Trade Meet room. Applicants apply in #join-a-tribe and wait in #applicant-lounge until a tribe takes them.

When to use it

Four tribes have agreed to stop raiding each other and defend the same coast, but every agreement lives in someone's private messages and the shared base coordinates were posted in a chat that recruits can read. This layout gives each tribe a private hall, gives the leaders a council chamber with a vote channel, keeps envoys from rival alliances inside the embassy, and puts the war planning behind a gate that applicants cannot see.

What makes it different

  • Each tribe has a private hall that only its own members and the Council can read.
  • Envoys from other alliances see #embassy and nothing else, so diplomacy happens without exposure.
  • #treaties is read-only for every tribesman and posted only by Diplomats and the Council.
  • #war-plans is a forum with Offense, Defense and Scouting tags, hidden from applicants and envoys.
  • #shared-map and #resource-ledger keep coordinates and debts out of the main chat.

Recommended Vetox setup

  • Applications

    Run the #join-a-tribe form through Applications so the Council reviews each applicant before a tribe role is handed out.

  • Tickets

    Put a ticket panel in #embassy so an envoy's request becomes a private ticket with a Diplomat instead of a public negotiation.

  • Reminders

    Schedule a Reminder in #defense-rota each evening with who is on watch, so the rota is read even when the map is quiet.

  • Embed Messages

    Pin the rules of engagement in #alliance-charter with Embed Messages so the charter reads like a document, not a chat line.

  • Logs

    Route Logs to #alliance-logs so the Council can see who joined, left or changed roles across the whole alliance.

Questions

How do I add a fifth tribe?

Create a Tribe role, add a hall channel under Tribe Halls with the same overwrites as the others (hidden from everyone, visible to that tribe and the Council), and give the tribe leader the Council role. Nothing else changes.

What can an applicant see?

The gate channels, #join-a-tribe, #applicant-lounge and the Alliance Campfire voice room. Common Ground, the tribe halls and the War Room are hidden until a tribe accepts them and a Council member gives them Tribesman and a tribe role.

Why is the Council Table capped at eight?

One seat per tribe leader plus the Warlord and a Diplomat. A council call that anyone can join stops being a council call.

Common mistakes

  • Giving envoys the Tribesman role for convenience, which hands a rival alliance your shared map.
  • Skipping the tribe halls because the longhouse is busy, which sends every tribe back to its own server within a month.

Consider instead

  • In-Game Faction HQ You are one faction under one leader rather than several tribes sharing a council.

Do you have any doubts?

Our team is there for you

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