Fighting Game Locals

A locals server for a fighting game scene: find sets, lab characters, run the weekly bracket and fix netcode.

  • 7 categories
  • 19 channels
  • 12 roles
  • Small
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Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.

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Server structure

Channels

FRONT DESK

  • venue-and-schedule

    Where and when the weekly happens, the entry fee, the setup count and the stream link.

  • locals-rules

    House rules for the venue and the server. Bring your own controller, respect the setups, no pop-offs at the tables.

  • game-roles

    Pick Street Fighter, Tekken or Guilty Gear, and Bracket Ping if you want a nudge when signups open.

MATCHMAKING

  • casuals-chat

    The scene's room. Matches, salt, patch talk, who is coming this week.

  • looking-for-sets10s slowmode

    Ask for games right now. Say the game, your region and whether you want ranked-style or casual sets.

  • ft10-callouts

    Long sets people want on record. Post the callout, the terms and the result afterwards.

THE LAB

  • character-labs

    One thread per character. Combos, setups, matchup notes and clips go in the thread, tagged by archetype.

  • frame-data-and-resources

    Frame data sites, hitbox viewers, training mode scripts and guides. One link per message with a line on what it is.

WEEKLY BRACKET

  • bracket-signups

    Post your tag and game to enter this week. Signups close when the Bracket Runner says so.

  • pools-and-calls

    Station calls and pool assignments on the night, posted by the Bracket Runner. Watch this channel, not the crowd.

  • bracket-results

    Final placings for every weekly, oldest to newest. This channel is the season record.

SETUPS

  • setups-and-controllers

    Sticks, pads, leverless boards, monitors and how to get a setup working at the venue.

  • netcode-and-connection

    Rollback settings, wired versus wireless, port forwarding and why your sets feel like molasses.

VOICE

  • Casuals Lobby
  • Online Sets 1
  • Online Sets 2
  • AFK

TO ROOM

  • to-chat

    Seeding, venue logistics, who owes entry and who needs a word.

  • bracket-logsHidden from @everyone

    Vetox posts moderation and join logs here.

Roles

  • Tournament OrganiserAdministrator
  • ModeratorModerator
  • Bracket RunnerModerator
  • Lab Monster
  • Local
  • Newcomer
  • Street Fighter
  • Tekken
  • Guilty Gear
  • Bracket Ping
  • Muted

Overview

Built for a local fighting game scene that meets once a week and plays online in between. The server is arranged around the three things a local needs. Matchmaking comes first: #looking-for-sets is where you ask for games right now, #ft10-callouts is for the long sets people want witnesses for, and #casuals-chat is the room the scene talks in. The Lab is a forum, #character-labs, with one thread per character and tags by archetype, so the grappler tech someone found in March is still findable in June instead of buried under two thousand messages; #frame-data-and-resources holds the links. The Weekly Bracket category is what makes this a locals server rather than a game chat: signups open in #bracket-signups, the Bracket Runner posts station calls in #pools-and-calls where nobody else can type, and results land in #bracket-results as a read-only record the whole season can be reconstructed from. Setups covers the practical side of a local, controllers and sticks in #setups-and-controllers and connection problems in #netcode-and-connection, because a scene loses more players to lag and a broken stick than to losing. Voice is a casuals lobby plus two two-seat rooms for online sets. The tournament organiser and moderators have a small private room with a log channel.

When to use it

Your weekly has grown from six people at a bar to thirty, and the Discord is one channel where signups, tech and trash talk all land together. Somebody asks who is on station three and nobody sees it. This layout gives the bracket its own read-only channels, gives every character a lab thread that lasts, and gives online sets during the week a place to be arranged.

What makes it different

  • #character-labs is a forum with a thread per character and tags by archetype, so tech is findable months later.
  • #pools-and-calls is Bracket Runner-only, so station calls on the night are never lost in the chat.
  • #bracket-results is a read-only record of every weekly, which is the season history in one scroll.
  • Two two-seat voice rooms keep online sets private while the casuals lobby stays open.
  • Setups and netcode help have their own channels because a broken stick loses more players than a loss.

Recommended Vetox setup

  • Self-Roles

    Post a Self-Roles panel in #game-roles for Street Fighter, Tekken and Guilty Gear so a #looking-for-sets ping reaches only the people who play that game.

  • Reminders

    Schedule a Reminder in #bracket-signups a few hours before the weekly so signups close before the Bracket Runner seeds pools.

  • Streaks

    Turn on Streaks so people who show up in #looking-for-sets every day keep a visible run, which is what a scene runs on.

  • Starboard

    Point Starboard at #character-labs so the best combo clips and tech posts get pinned by the scene rather than by the organiser.

Questions

Can this run a local for more than one game?

Yes. The bracket channels are game-agnostic: put the game in the signup message and run brackets back to back. Add a game role in #game-roles for each title so #looking-for-sets pings reach the right players, and add a tag per archetype in #character-labs rather than a forum per game.

What does the Bracket Runner role do?

It is the person running the bracket on the night. The role can post in #pools-and-calls and #bracket-results, manage messages and time out a heckler; it is not a full moderator. Give it to whoever holds the bracket software that evening.

Why is there no general off-topic channel?

A locals server is small and the scene talks in #casuals-chat. If off-topic traffic grows, add a channel then. Starting with one keeps the scene in one room, which is what a local is for.

Common mistakes

  • Running signups and station calls in the same channel as casual chat, so half the bracket misses its call on the night.
  • Making one text channel per character instead of one forum, which leaves thirty dead channels for a roster of thirty.

Consider instead

  • Multi-Game Hangout Fighting games are one of several games your group plays and you need a channel per title, not a bracket.

Do you have any doubts?

Our team is there for you

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