Pixel Art Community
A pixel art server organised by the craft: palettes, sprites, tilesets, animation and a scaling-rules channel.
- 5 categories
- 20 channels
- 9 roles
- Small
Choose a server, review what will be created or reused, then confirm. Merge keeps what you have; replace rebuilds the server. Vetox takes a safety backup first either way.
Server structure
Channels
FRONT DESK
- server-rules
Native resolution or clean integer scale. Credit anything not yours.
- canvas-and-scaling
How to export without destroying your own work.
- your-focus
Self-Roles panel.
- general
Everything else.
SHOWCASE
- finished-pieces300s slowmode
Done. Native or integer scale.
- work-in-progress
Unfinished. Comments welcome.
- critique-requests600s slowmode
Include canvas size and palette count, or the reply is guesswork.
THE CRAFT
- palettes
Ramps, colour counts, borrowed palettes.
- sprites-and-characters
Readability at size.
- tilesets-and-environments
Tiling, seams, depth.
- animation
Walk cycles, frame timing, easing.
- dithering-and-shading
Where the arguments happen.
GAME ASSETS
- asset-packs
Free and paid. Say the licence.
- for-hire
Sprite commissions. Rates in the post.
- game-showcase
Projects your art ended up in.
LEARNING
- studies-and-demakes
Copy something well, then say what you learned.
- tools
Aseprite and everything else.
- daily-pixel
One a day. Streaks live here.
- Pixel Session
- Animation Room
Roles
- OwnerAdministrator
- ModeratorModerator
- Pixel Artist
- For Hire
- Sprites
- Environments
- Animation
- Muted
Overview
Pixel art has a technical vocabulary the general art channels cannot hold, and this server is built on it. The Craft is the core: #palettes for ramps and colour count limits, #sprites-and-characters, #tilesets-and-environments, #animation for walk cycles and frame timing, and #dithering-and-shading, where the arguments that define the medium happen. #canvas-and-scaling is the small channel that saves everyone's work: it states the server's rule that art is posted at its native resolution or at a clean integer scale, because a pixel piece resized to 137% is destroyed and unreviewable, and it explains how to export properly. Showcase splits by intent as any art server should: #finished-pieces with a slowmode, #work-in-progress, and #critique-requests where the brief includes the canvas size and palette count, which are the two facts a pixel critique cannot proceed without. Game Assets is what distinguishes this from a general art server: #asset-packs, #for-hire where sprite work is commissioned, and #game-showcase for the projects members' art ends up in. Learning holds #studies-and-demakes, #tools for Aseprite and its rivals, and #daily-pixel. Voice has a Pixel Session and an Animation Room. Roles mark sprite, environment and animation interests plus a For Hire flag.
When to use it
Pixel art posted in a general art channel arrives resized, which destroys it, and the critique it gets is about composition rather than the palette or the cluster. This layout states a scaling rule in its own channel, requires canvas size and palette count on a critique request, splits the craft into the terms artists actually use, and gives commissioned sprite work somewhere to happen.
What makes it different
- A scaling-rules channel, because a pixel piece resized to 137% is unreviewable.
- Critique requests carry canvas size and palette count, without which the reply is guesswork.
- Five craft channels named for what pixel artists actually argue about.
- A for-hire channel, since sprite work is commissioned more than most art disciplines.
Recommended Vetox setup
Self-Roles
Post a Self-Roles panel in #your-focus for Sprites, Environments, Animation and For Hire so pings stay narrow.
Starboard
Point Starboard at #finished-pieces so the best sprites become a browsable gallery rather than scroll.
Streaks
Run Streaks on #daily-pixel so a daily sprite habit is visible, which is what sustains the channel.
Auto-Mod
Run Auto-Mod across the showcase channels so reposted and uncredited sprite sheets are caught early.
Questions
Why does scaling need its own channel?
Because it is the one mistake that makes the work impossible to judge, and it happens by accident. Discord and phone galleries resize images, a non-integer scale introduces blurred and uneven pixels, and the result is a piece nobody can critique on its own terms. A short channel explaining native resolution, integer scaling and how to export from the common tools removes most of it permanently.
What does a pixel critique request need that a general one does not?
Canvas size and palette count, and ideally the constraint the artist set themselves. Advice that ignores a sixteen-colour limit or a 32 by 32 canvas is advice for a different piece: half of pixel technique is what you do because you cannot add another colour or another row. With those two numbers, a reviewer can talk about clusters, banding and readability meaningfully.
Common mistakes
- Allowing rescaled uploads, which destroys the art and makes every critique about the artefact.
- Critiquing without knowing the canvas size or palette limit, so the advice ignores the constraint.
- Mixing game-asset commissions into the showcase, which turns the gallery into a job board.
Consider instead
- Digital Art Community Members work at high resolution and pixel art is an occasional style rather than the medium.
- Indie Game Dev Collective The server is about making games, with art as one discipline among programming and design.
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